AS3中的Dictionary类(flash.utils.Dictionary)是一个新的AS类。Dictionary类和Object唯一的区别在于:Dictionary对象可以使用非字符串作为键值对的键。例如:
var obj:Object = new Object();
obj["name"] = 1; // 键是字符串"name"
obj[1] = 2; // 键是1 (被转换成字符串"1")
obj[new Object()] = 3; // 键是new Object(),被转传成字符串"[object Object]"
for (var prop:String in obj) {
trace(prop); // 输出:[object Object], 1, name
trace(obj[prop]); // 输出:3, 2, 1
}
actionscript3入门也就是说,无论用什么类型的变量作为键,都将被转换成字符串。同时,如果你使用了不同的对象作为键,都会被转换成字符串"[object Object]"作为键,因此而指向了同一个数据。例如:
var a:Object = new Object();
var b:Object = new Object();
var obj:Object = new Object();
obj[a] = 1; // obj["[object Object]"] = 1;
obj[b] = 2; // obj["[object Object]"] = 2;
for (var prop:String in obj) {
trace(prop); // traces: [object Object]
trace(obj[prop]); // traces: 2
}
Dictionary类将没有这个限制,你可以将键设置成任何一种数据类型。例如:
import flash.utils.Dictionary;
var a:Object = new Object();
var b:Object = new Object();
var dictictionary = new Dictionary();
dict[a] = 1; // dict[a] = 1;
dict[b] = 2; // dict[b] = 2;
for (var prop:* in dict) {
trace(prop); // traces: [object Object], [object Object]
trace(dict[prop]); // traces: 1, 2
}
var obj:Object = new Object();
obj["name"] = 1; // 键是字符串"name"
obj[1] = 2; // 键是1 (被转换成字符串"1")
obj[new Object()] = 3; // 键是new Object(),被转传成字符串"[object Object]"
for (var prop:String in obj) {
trace(prop); // 输出:[object Object], 1, name
trace(obj[prop]); // 输出:3, 2, 1
}
actionscript3入门也就是说,无论用什么类型的变量作为键,都将被转换成字符串。同时,如果你使用了不同的对象作为键,都会被转换成字符串"[object Object]"作为键,因此而指向了同一个数据。例如:
var a:Object = new Object();
var b:Object = new Object();
var obj:Object = new Object();
obj[a] = 1; // obj["[object Object]"] = 1;
obj[b] = 2; // obj["[object Object]"] = 2;
for (var prop:String in obj) {
trace(prop); // traces: [object Object]
trace(obj[prop]); // traces: 2
}
Dictionary类将没有这个限制,你可以将键设置成任何一种数据类型。例如:
import flash.utils.Dictionary;
var a:Object = new Object();
var b:Object = new Object();
var dictictionary = new Dictionary();
dict[a] = 1; // dict[a] = 1;
dict[b] = 2; // dict[b] = 2;
for (var prop:* in dict) {
trace(prop); // traces: [object Object], [object Object]
trace(dict[prop]); // traces: 1, 2
}